Role: Team Lead, Systems/Map Design, Artist
Genre: Party Game / RPG
Engine: Custom (Java)
Game Page: https://huskygames.com/games/?game=siege-of-arrolith
Siege of Arrolith was a freshman team project at Michigan Tech's Husky Game Development Enterprise; it was developed over the course of one semester. I contributed as the team lead, artist, and designed maps and some of the game's underlying systems. Capture strange monsters on a turn-based battlefield as one of four classes in a fight to restore your order in a dark fantasy world. Battle in a tactical proxy war with friends, as each allied beast impedes the progress of your fellow competitors.
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Role: Creator
Genre: Interactive Adventure
Engine: Twine
Game Page: https://oobeye.itch.io/bonehead-blues
Dark comedy extravaganza; a branching detective narrative where your choices affect how the case is solved. Unique, scripted encounters and choice-based exploration inspired by point-and-click adventures enable players to patrol an absurd frontier of strange misfits. Conceptualized and created in ~4 weeks during a game design course.
Responsibilities:
Original Game Design Document: Google Docs
Role: Creator
Genre: Puzzle / Time Attack Platformer
Engine: Game Maker Studio 2
Game Page: https://store.steampowered.com/app/1563720/Captain_Coffer_2D/
A revolutionary, boundary-pushing game... just kidding. Become Captain Coffer, an immortal yet feeble platforming hero. Start with only 60 seconds and 1 doubloon. Hop and blast your way to the end of each stage by training your reflexes and also discovering the fastest route through several pitfalls containing a rogues’ gallery of dastardly goons. Collect power-ups, extra doubloons, and buy enough time to advance. One of many projects completed during college.
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Role: Creator
Genre: Arena FPS / Endless Survival
Engine: Unity
Game Page: https://oobeye.itch.io/lowlife-orbit
An arena shooter that pays homage to the late-90s with arcade gameplay and a crunchy audiovisual presentation. Fight against waves of enemies in an ever-escalating dance of death over a deadly wormhole. Arm yourself with primitive contraptions and upgrade your sidearm as you take on an endless horde of explosive bots. Bound off towering structures, multi-jump over a sea of enemies, and activate random power-ups as an expanding arena rises up from the depths of space. This is a lo-fi, low gravity microgame that is meant to challenge your reflexes as you and your enemies grow in power. First personal Unity project, made in ~3 months during senior year of college.
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Role: Concept Art, UI, 3D Art & Animation, Additional Programming
Genre: Action / Dungeon Crawler (Demo)
Engine: Unity
Game Page: https://www.dropbox.com/s/32fzuti6fznrjhf/TheBloodlessReign_GoldMaster.rar
Team Senior Design Project completed at Baker College. This is a first-person, 3D dungeon crawler demo developed over 8 weeks within a 4-person team. Collect items, battle creatures in ranged or melee combat, and solve puzzles to escape. This was a quick project, and I learned a lot of lessons about implementing stylized 3D assets in Unity, source control, and UI. We had to wrap up the project before getting a final pass on sound effects and some narrative features due to circumstances out of the team's control, but I was thrilled being a part of the process nonetheless.
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Original Game Design Proposal: Google Docs
Role: Creator
Genre: FPS / Adventure (Prototype)
Engine: Unreal Engine 5
Game Page: https://oobeye.itch.io/subterfuge-fps
A game systems proof-of-concept for an open-ended, first-person action game. Progress through a small island with unique landmarks and engage in dialogue with NPCs to build your reputation with the locals in an action-packed, sci-fi themed investigation.
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Included in this section are the mods I've created for a few games I enjoyed over the past few years...
Featuring:
The Forsaken Parish (Fallout 4, 2019)
>50k Views
>1.5k Downloads
>300 Favorites
Blast Shadow (Fallout 4, WIP 2022)
DM_THECOFFIN (Reflex Arena, 2018)
Archaic (Halo 5 - Guardians, 2021)